Healing Warcraft
Monday, December 29th, 2008So I've been playing a lot of World of Warcraft recently... As in, A LOT! I'm going to start college again on January 6th, it seems, so I've been getting my fill the last couple of weeks. Hopefully I can work out a schedule to get all my stuff done so I can keep playing. I've been able to do it before! Never have I let WoW interfere with my school, though... That comes first. Anyway, I did something really amazing today, and I wanted to record it forever on my blog so when I browse it years down the road, I can see how awesome I was!
So I'm a healer in WoW. There's certainly a market for them... My server (Sentinels RP), as well as every other realm I've been on, seems to have a consistent shortage of healers. Everyone likes to DPS. That is to say, they like playing someone who deals out massive damage. I admit, it's fun! I prefer the Feral Combat specialization. I can solo the entire game that way (sans the instances, of course). But when I hit maximum level, I always seem to gravitate toward healing. Sit in the back, watch everyone's health meters, and give everyone a boost when they need it. What are the cons? They're big ones...
As a healer, all you do is click when the numbers say to click. When you're actually in the fight, you have special moves and the monsters have special moves and you need to be aware of what works when. As a healer, you have special moves, too, but it's more like "regular heal" versus "emergency heal" versus "oh-my-gosh-we're-going-to-die heal". I have a fancy little add on that lists the entire raid group on the left and I can mouseover and click a certain button for a certain heal. Really handy, I love it. Saves some mouse movement and down time between heals. (And adds to the sense of panic when you see all 10 people's health bars crash.)
People argue that a healer is boring because all you do is wait calmly in the background and do reactive moves. When you're fighting, you're leading the combat and taking proactive moves. All the DPS does is hit as hard as they can while not getting the monster's attention for being the most dangerous. From an outside perspective, both healing and DPSing are just mindless clicking, but being up in the fight and being directly affected by the monster you're fighting really changes the feel of the clicking! And then there's the Tank. The one guy with the massive armor and hit points who takes the beating from the monster. If the Tank dies, the group dies, period. There are usually multiple Tanks, but there's always a far stronger Primary Tank. There is a massive shortage of Tanks on my realm, too. Probably because Tanks are widely considered to be the leaders and are thought to always have the answer to every problem that arrives. It's a somewhat accurate picture, because the Tank needs to know what the monster is going to be capable of. The DPS need to know this, too, but since the monster isn't actively hurting them, it's less of an issue for them.
So, where does that leave us? Sentinels has an incredibly high number of DPS; people who want to walk in and hurt something without thinking about tactics. Nobody wants to lead. My brother (who was given the nickname BroBro by Edrick, TW and Nomad, and so will be referred to by that name from this point on) adopted the role of Tank. A freakin' huge Dire Bear Form Druid (aka big bear butt). The latest expansion pack really buffed the Druid's tanking ability. I've healed just about every tank out there... Warriors. Paladins. Death Knights. Druids. Of them all, I far prefer Druid tanks now. Death Knights are a close second. Paladins are a distant third, and Warriors trail far behind them. I don't like Warrior tanks at all.
So BroBro is a Tank and a danged fine Tank. We rarely lose a battle when we're paired up, no matter who else we have with us. Since I'm a Healer, we've got the two most important and rare roles already! DPS signing up is only a matter of time with no work involved. Just spam "looking for DPS" a few times and you're filled!
There are pros to being a Healer, too. Namely the fact that since you're such a rare role, you are pretty much guaranteed a spot in anything you want to do. (Unless your guild is a dumbface.) I've been out of Militis Noctis for a grand total of 2 days and I was invited to run one of the larger instances by one of the largest Alliance guilds on our realm! I performed admirably, if I do say so myself, and they took notice and I had a couple of them tell me I should apply to their guild... So I did! That was my ideal plan to looking for a guild, actually. My idea was to run instances guildless for a while, and then someone notices how good I am and then pursues me. I think it's best for a guild to come to you than for you to hunt down a guild. If they want you, they'll ask you. I think I was in my former guild for long enough for people to take me for granted. They had their own high ranking healers that everyone wanted to do stuff with, and they conveniently forgot that I was a healer, too, and was supposed to be doing things with them. But anyway! If you're a Healer, the single greatest pro is that you will never have a shortage for work. People will hunt you down.
But why am I a Healer? I admit, it can get boring. That, and I tend to assume that if the group fails, it's my fault (as do others). It's a little stressful, especially when you're trying something new and everyone's depending on you to know what's going to happen with a fight. But when it comes down to it, a Healer will usually have free reign over healing gear, since you're so rare, and if you're a good Healer, people will love you forever and you'll get invitations to all kinds of things! But personally, I love Feral Combat, as I said before. Nothing is quite like a Feral Druid on a roll... You can do anything by yourself. I love that feeling of independence. When you're a Healer, you will usually need someone else to do the fighting for you. Since they're being healed, you'll still be able to take everything and more, but you still need a partner. That part I don't enjoy a whole lot... I like doing quests at random times and I can't do that when I'm a Healer.
Then there's the battlegrounds. I never thought there was a place for Healers in PVP. Dumb idea? Maybe. The fights are so chaotic that it's almost impossible to make a difference. Right? I mean, sure, Arena 2v2, 3v3, and 5v5 need healers, but those are small enough to manage. Almost like an instance. But battlegrounds? I always thought that if I wanted to progress through battlegrounds, I'd need to be a kick butt soloing Feral Druid. Well... BroBro was playing battlegrounds with his new Druid Tank and he kept telling me how many people it took to kill him. (He could hold off 3, but any more than that and he would lose.) I decided to give battleground healing a chance. I paired myself with BroBro and we TORE THEM APART!
As long as I was there healing, BroBro would never fall. The Horde would throw themselves at him, making the deadly mistake of ignoring the healing Druid in the background, and they would dash themselves to pieces. I am completely serious. And whoever he killed, I would get credit for, too. That's how scorekeeping works with healers in the battleground. Whoever you helped, you'll get credit for their kill. (They will, too, so don't worry about steals.) Even after the Horde got smart and took me out, BroBro would still be there, alive and kicking, by the time I showed up again, and it was back to being an unstoppable force!
There was a Death Knight I took a liking to during the fight, too. She managed to swipe their flag and head into our base. The Horde had our flag, so we were both sitting there, waiting for someone's flag carrier to die. It was me and two Death Knights defending our flag. (Me, the flag carrier, and another one.) At one point, easily half of the opposing team (I swear it was at least 5 Horde, if not more) dropped in on the three of us, looking for an easy kill. No such luck. For 5 minutes we fought... The three of us versus a huge crowd of Horde. A few times I thought we might lose, but slowly... Ever so slowly... Their numbers dwindled as the DKs took them out, one by one. Eventually, we were left standing victorious as the last Horde fell (and our team came to help). It was that way the entire game... At one point, the flag carrying Death Knight got fed up with how slow our team was working, so she trusted me to keep her healed as she ran into the Horde base (WHILE CARRYING A FLAG) to get our own flag back so we could then run all the way back and score.
That's what I call putting trust in a healer. We didn't lose, either. We managed to get our flag back and we ran all the way back home and scored. Because our flag carrier trusted me enough to keep her healed so she wouldn't die, lose the flag, and the allow the Horde a score. I mean, she was very well armored to begin with, much like BroBro, but when you add my heals to the mix, they're invincible, period. In fact, I was standing alone in the field, healing whoever needed it, and a smart Orc Hunter showed up and tried to take me out. I threw up the standard heals and waited for my team to get to him. He couldn't hurt me at all... As soon as he hit me, my heals took over and I was back to 100% health. Sometimes I amaze myself... And I don't mean that in the haughty sense, either. I didn't realize I was that good at healing.

There's the final numbers from the fight... I'm Kittari, BroBro is Langnet, and the invincible Death Knight was Khaligto. As you can see, my total healing towers over everyone! 815,190 points healed... Far beyond the 300,000 required to get the achievement for heavy healing in a battleground. I only died 5 times, too, and none of those deaths put anyone in danger, either. Most of the times I died it was because someone hit me with some spells that damage over time right before they were taken out. When I died, the enemies were usually gone and my partner survived to kick more butt. Good times... Good times.
So from now on, whenever I think about switching from being a healer, I need to read this!








