Archive for November, 2007

Woohoo!!

Thursday, November 29th, 2007

It's official.

I now have 50,136 words, as reported by the official NaNoWriMo robot word counters.

I'M A WINNER! Yay!

What do I do now? I study for my Linux+ exam on Friday and fail! :D

spanking iis bad for ur kidds lol

Thursday, November 29th, 2007

So I heard this on the Peter Heck Show last night, but forgot to talk about it, even though I wanted to, but then I saw it on Digg just now, and it reminded me about it! To put it simply:

Proposed Massachusetts Law Would Ban Parents From Spanking Their Kids, Even at Home

And that's no hyperbole or misleading title. It seems that some brilliant Massachusetts nurse decided to submit a bill that would ban parents from spanking their kids. According to her quote, directly from that page, without any paraphrasing, she calls it "domestic violence" to spank your kid.

"I think it's ironic that domestic violence applies to everyone except the most vulnerable — children," said Kathleen Wolf, who wrote the bill.

Amazing... And what's even more amazing is that the lawmakers are actually looking into it. They're actually going to debate this. As in, they're actually treating this like something that could very well be passed into a law.

I don't care who you are, or where you're from, but anyone who thinks this bill is a good thing is clinically insane or doesn't have any children, or aren't around kids who are totally off the walls, doing whatever they want because there's been no firm punishment for them doing something wrong. If you don't believe me, all you have to do it get on Xbox Live and play a round of Halo social match, or any game where people can talk. Heck, for me, I can just look at some of my own extended family and see how screwed up my cousins are because "spanking is too harsh". I think there's a reason that some of them have criminal records and I don't, and it's not because I was just so awesome and caring of others to not be a total idiot. I'm pretty sure it has everything to do with being set straight when I'm doing something intentionally wrong when I was young, so that when I grew up, I could eventually think for myself and go "hey, you know what, that was good for me!"

If you don't correct your children, they're going to be that way FOREVER. They'll keep spiraling downward and get more and more out of control and harder to correct until they finally get old enough to do things on their own and then it'll be too late for you to do anything, and they go out and get themselves arrested for doing stupid stuff.

But, hey! We've got the good ol' liberal left Democrats out there fighting for the rights that the evil conservative Republicans are stripping away from us, one by one!

Er... Wait-a-minute... o.O

Gosh...

Monday, November 26th, 2007

My last post was 1,909 words in length.
I am now officially depressed about my current NaNoWriMo word count...

An Observation

Monday, November 26th, 2007

So, as I near the ever elusive 50,000 word mark for the second time in my life, I've noticed a few things about my writing that I didn't pick up last year. Mostly the fact that I tend to drive the story using mostly dialogue. (Firefox has a stupid spellchecker if it thinks "dialogue" is a typo, geez.)

If I want something explained, I'm far more apt to have a character ask another about the thing and have an explanation given that way, than just telling the reader about it. Sometimes I can make it seem like a character is observing something without actually talking about it, but I think it's safe to say that 80% of my 50,000 words is people talking. I don't really know if that's bad or not...

Also, I have a decision to make. Right now, my story is neither a slim volume of Chronicles of Narnia, or a sturdy volume of Lord of the Rings. It's kind of a weird, middle between the two where it's neither elegant, nor descriptive. It's just kind of there, and this is where another observation/question comes up.

Do I want to find a way to trim the book down to a smaller version, or expand it into something a little more hefty? Should it be a book that you can pick up and read in a day, or a book that easily takes you a week to get through? On top of that, there are two ways of presenting the story that I can think of. One is a more Narnia-esque approach (and also like The Hobbit), where it almost seems as if there's a storyteller actually relaying the story to you, with such lines as "I'm not sure if any of them knew what they were getting themselves into" and "Certainly, even you would be amazed at the height of the city walls." Where the author is talking about himself and you, the reader, in the same context as the characters. It sort of... bridges a gap that makes the book seem more interactive and fun to read.

Then there's the Lord of the Rings approach where it's like you're witnessing events yourself. Everything is from the position of a viewer watching the events unfold. Never any mention of "I", the storyteller, or "you", the reader. Just the characters and only the characters. And what you know, they know.

There's a few pros and cons that I can think of to each one. Here are the highlights:

With the storyteller/Narnia approach, it seems as if the book is talking to you. It makes the book interactive, as I said before, although it seems to make it slightly more lighthearted, because there's a sense of detachment from the characters. Instead of actually witnessing the characters, you are having the a clearly previous story being recounted for you, with the storyteller adding little bits to explain or liven things up a bit. This is both good and bad, depending on the mood you're trying to aim for. In a nutshell, Storyteller means more interaction and more knowledge of what's going on, at the expense of depth and realism of imagining you're actually there.

With the watcher/LotR approach, you are obviously watching events unfold in "realtime". There is no middle party relaying information to you. You are there watching everything happen as the characters do their stuff. This makes the book far more serious in nature, and doesn't give you any more information than the characters already know. For example, the Storyteller Approach might allude to some quick history of why something is happening that the characters might not know, or might already know, but you, the reader, don't know. The Watcher Approach means that if something happens, you might be as clueless as the characters until a later time, or the characters might already know, and it has just never come up in any conversation, and you're left in the dark, but that would make the experience seem a little more as if you were actually watching the events happen.

In a sense... I'm stuck. I know what to write now. I know what story I want to tell now. I know it's going to span more than one book. But I don't know what approach to take. Do I make it lighthearted in nature with the Storyteller Approach? I love Chronicles of Narnia. They're just really darned fun to read. You pick one up and you're instantly sucked into a story that CS Lewis is actually telling you himself. But you just can't take Narnia as seriously as you can Lord of the Rings, with its Watcher Approach. You pick that book up and you're instantly sucked in the events surrounding the expedition to destroy the One Ring. It's massive, and it's darker, because without the storyteller buffer, you're actually IN the world, rather than reading about it.

I think that the two questions I have are directly linked, as well. The Storyteller Approach seems to encompass the idea of smaller books, less descriptive, more to the point, faster and lighter. The Watcher Approach seems to encompass the idea of larger books, more descriptive, less to the point, longer and heavier. I'm having a really hard time deciding which approach I should take. I really can't think of another. I think books break down into these two categories.

Storyteller would be easier to write. You can fill in the gaps with your own explanations, completely outside what's taking place in the world. There's less to describe, because with you there, the reader probably won't care about what the environment looks like in great detail. Get the basic idea, leave the rest to the imagination, and drive the story forward! Easier to write, I think, but not necessarily a cop-out approach. You still have to figure out how to talk to the reader in a sensible way. Possibly a humorous way. Definitely a way that makes the reader not wish you'd get the heck out of the way.

Watcher would be far harder to write. Any gaps will fracture the story, because you can not be there to discuss something. You must have smooth transitions and keep the story flowing or it's going to feel bumpy and not very encompassing. It's got to be slow enough so that the reader can let the world wrap around them, yet fast enough so that they aren't in the same place for very long. If something happens, it should be something that makes the reader more interested in reading, and not some random event that's used only as a "red herring". Descriptions can be too short, and not provide enough immersion without the presence of a Storyteller, and they can be too long, and stagnate the real story and make the book far longer than it should be.

Ultimately, I'll have to decide which one to pick. When I started out, I was aiming for a few Narnia sized books that you could jump into and slide along with at a nice pace. Now, though, I see that it's turned into my secondary idea, which was to have three Lord of the Rings sized books. A beginning, middle, and end to the story, instead of a collection of several small, interconnected stories that culminate in a spectacular finale. I suppose, with some restructuring, that could still happen, but not without a lot of work.

I think, in the grand scheme of things, I write more like Tolkien than I do Lewis. Big, descriptive books. But I sometimes find myself trying to act like a Storyteller in a book that hasn't been presented that way from the very beginning. It's either one or the other, not both.

So I have some choices to make after NaNoWriMo is finished and if I decide to pursue this hobby. Do I keep the current method of driving the story with dialogue? Or do I cut back on the character interaction, which doesn't actually develop the character, and take a more descriptive approach to driving the storyline. Do I have the characters ask another what's going on, or do I explain it outside of dialogue? I really can't think of a good example. Some things just naturally have to be explained outside of dialogue, like how a creature looks or what it's getting ready to do. Actually, I have the perfect example:

Example One:

Daniel and Renee were soon finished rummaging through the crates.
"Did you find anything worth keeping?" Daniel asked. "I didn't get anything"
"Only an old camera," Renee replied, holding up an old leather case.

Example Two:

Daniel and Renee were soon finished rummaging through the crates. Daniel wound up empty-handed, but Renee managed to unearth an old camera still sealed up in its leather case.

Those examples almost make the non-dialogue approach seem more elegant, hmm. It's a bit shorter than the first example, too. Not by much, but the dialogue driven sections of my story tend to be far longer than the non-dialogue driven sections. So I don't know... I honestly don't know which I prefer. One is leaves actions to the imagination and makes the characters interact with each other, and the other almost has the ability to be a little more elegant in what words you can use to describe the actions, but leaves character interaction wanting.

My other choice is which approach to take, of course.

Example One:

As they descended the side of the mountain, the snow fell thicker than anything you or I have probably ever witnessed. It obscured the nearby forest from sight, and started piling up on the ground. The wind picked up and drove the snow in their faces, constantly pelting them as if they were standing under an ice-cold shower.

Example Two:

As they descended the side of the mountain, the snow fell thicker than it had been since they arrived. It obscured the nearby forest from sight, and started piling up on the ground in great drifts. The wind picked up and drove snow in their faces, constantly pelting them with what felt like frozen needles that drove straight to the bone.

Not a very good example either, maybe... First example is how you might write that paragraph in a way that the reader can directly relate to it. "Oh, I've seen some pretty deep snow... You mean it's more than that?" "I've been under a cold shower before, but ice cold? Ouch!" The second example is how you might write it keeping the reader and writer completely out of the picture and only describing things from the character's perspective. It was snowing more than they'd ever seen since they arrived, and they were feeling the icy needles cut right through their clothing. You can still imagine what's going on, but not in terms you may have experienced directly.

Wow, you know I've spent nearly an hour writing this?! I probably could have been completely done with all 50,000 words by now! Hah... Anyway... That's my predicament. Anyone who has any insights or opinions, please feel free to write a comment as long as this post, so I can hurry up and make a decision! I think when it all comes down to it, I would settle on a Watcher/Dialogue Approach, like I've been writing since November 1st, but, like I said, I'm not sure what the best idea would be.

Akismet

Sunday, November 25th, 2007

Oh, by the way, I topped 40,000 blocked spam comments today.

Akismet rocks.

ME WANT

Sunday, November 25th, 2007

 

Yes, indeed. I want a tablet. A Wacom Intuos3, to be exact. Except that it's expensive. Special Edition is 399.00, Regular Edition is 369.95, and it's one of those "I'd like to try this, but I'm not sure if I'll turn it into anything besides a passing interesting" things. But I would enjoy learning how to draw neat looking stuff on the computer without using a mouse, and having a nice little Undo feature instead of an eraser that messes up everything else that you don't want erased. Lazy, maybe, and I've heard people go on about how the digital art form is taking away the uniqueness of physical art forms. But, you know what? I really don't care. If it makes me happier knowing I can undo a mistake with CTRL+Z instead of somehow working around it, then I'm going to do it that way. Welcome to the world of a perfectionist bordering obsessive compulsive. (Except for the state of his room.)

Let's put it this way! Things I care about I have to make perfect to the point where I'm in a bad mood until it works just the way it should. You can ask the people who've worked with me about that, if you don't believe me.

Oh brother...

Sunday, November 25th, 2007

So I was poking around my hard drive search index the other day and I started going down the list and I saw a folder called "Apple Computer" in my "ProgramData" folder. (Haha, betcha can guess where this is going, huh?)

In this "Apple Computer" folder is a folder called "Installer Cache". Inside this "Installer Cache" folder was, I kid you not, ten, if not more, copies of installers for iTunes. Versions from all the way back to the one I first installed on this system, and then however many upgrades I actually made through iTunes. (Like, when it pops up and says, "hey! iTunes version 7.5.0.1.2.4.8.1.8.1.9.6.2.7.0.2.1.5.7 that only fixes issues with our iPhone we really think you should buy is ready to download!") How big is each installer? 30MB? 50MB? Multiply that by 10 to 12. 300 to 500MB of stuff you will never, ever use by yourself. If iTunes explodes, what're you going to do? (Well, besides give up on Apple and get a Zune.) That's right, you're going to download another installer from their site. Why would you do this? Because it would have been common sense for iTunes to erase the installer it downloaded and applied automatically, or at least tell you where it is so you can erase it yourself!

No wonder Windows gets slow and full so fast. Nobody cleans up their trash.