Okay... Minkata was finally released... The verdict?
Storyline: Still needs some work, I'm afraid, but hey! At least there's a story again, and, for that, I'm very happy. Although the new episode format really doesn't help scheduling at ALL. You still have to wait around in laggy, public areas in a vague attempt to maybe see a DRC member's name appear on the KI list. If the story's going to unfold like it has been in the past, you need to let players interact with you a little more. Right now, it's a movie that's really hard to see. Not only do you have to keep letting the lucky few tell you what they saw, but there's no... feeling of participating in the active storyline. Sure, you've got your little groups that influence things in the off-time. It's like letting 50 people watch a blockbuster like Spiderman and then having them tell the rest of the world "yeah, it was intense... they wouldn't let us help, but I saw everything on my KI".
You should bring back those random Age excursions like Uru Live Prologue... Remember when Phil Henderson randomly appeared in someone's Eder Kemo? Yeah, that needs to happen again. Give yourselves the power to travel to any active instance of a personal Age and... Make random encounters! That's letting players experience the story. But for the first major story development? It was pretty darned good. Cyan's a smart company. They'll learn and adapt and only get better.
Anyway, next up, the new Age: Very lame at first. I was growing more and more disappointed by how... obscure everything was. Whatever happened to being given a bunch of junk to play with to figure something out? Remember Myst? Anyway, TW, Edrick and I spent all night last night running around, copying the clue book, and pounding out theories... from 12 midnight to about 4am.
Then, today, I played about an hour by myself, just running around and thinking. Then TW got online and told me he'd made a breakthrough, but I had to go work on my Explorer. But when I got back at about 5, we started working from 5 to about 1am, and we finished the thing. 12 hours of working on an Age... DO YOU THINK I'M HAPPY??? You better darn well think I'm happy. This was the very first Age that we didn't actually look up anything about how to finish the thing! Well, we tried, but we didn't find anything so early, so we still did everything ourselves.
Lemme tell ya', there was nothing better than to hear that triumphant Badlands music while successfully working the puzzle. We three were having a blast and I felt like we were actually playing what Uru was meant to be.
The one thing they need to work on, though... Rewards. Honestly, who wants a floating rock donut after working so hard on a puzzle? I was really hoping for something useful. In every other Myst game, the puzzles DID something. They mostly gave you solutions to other puzzles, but you were rewarded with something. I really don't want spinning donuts, Cyan. A journal would have been especially nice. Come on... Drive the storyline with the puzzles! Don't have the puzzles amuse us while there's NO story... Make the puzzles PART of the story.
All in all, it looks like I'll be keeping my subscription. This little experiment has paid off for me at least. It's actually fired my interest in Myst again. Oh, and keep those Relto pages coming! Them thing's are awesome... Except I need that one from Eder Delin... Could you let us have access to those again, pleeeeeease.
Also, whoever's responsible for server stability? You reeeeally need to make sure that the crashes that happened last night don't happen again. Honestly, to be perfectly blunt, it doesn't matter if it's something hard to fix that's being put off, or maybe something that cropped up and just screwed everything up (because that's what technology likes to do)... It's not good for MMOs to just die like that. Whoever's responsible for it needs to fix it. Current information leads us to believe that it's Gametap's responsibility for providing game accessability and stability. But whoever's responsible... Get to being... Responsible for it.