So we went to see Casino Royale yesterday with some friends. It was pretty good. A bit too much of an abrupt ending for my tastes, but it was much more... shall we say... "family-friendly" than previous Bond movies. Still pretty suggestive in places, but if you're a fan of James Bond, then I definitely recommend that you go and see it.
After that, we stopped by Radio Shack and Best Buy. We hung around Best Buy, looking for Wii stuff and DVI cables and random things. I noticed the PS3 kiosk wasn't being used, so I decided to pick it up and see exactly what this thing felt like. Moto Cross or... whatever... was up and whoever was playing it decided to leave it. I went up and took his place... and at first I thought it was frozen (haha, no surprise there) but it was apparently just taking a long time to load. We're talking Xbox Morrowind load times here... With no progress bar. Not so great. When it finally loaded up the map, the graphics were... Eh. It was definitely high definition, but it wasn't at all pretty or breathtaking like Zelda seems. It was just... there. I guess it was some sort of Arizona grand canyon type of map, and everything was rocky and brown and bright and generally not so special.
Then came the actual race. I was driving a dune buggy and the physics were incredibly weird. It took me a long time to figure out how the car reacted and it was really sensitive to bumps and turns. Realistic, maybe, but also very frustrating. Then I figured out the turbo boost button and tried that. I came up to a bridge, hit Boost and... My car drove itself through the ramp and got itself pinned inside. Obviously not supposed to happen, since the only way I could get out was to over power my boost and blow myself up. That's something that would happen in a PC game, Sony. Not a console, online updates be darned.
Then I was about to quit and hit Pause, and I saw an option to enable tilt functions. Oh yeah! Sony ripped off Nintendo's motion sensitive idea, didn't they? Well, let's check that out. You know during the E3 2006 conference where they showed off the technology for the first time with Warhawk? And the guy was turning the controller all over the place to the extreme? That's not an exaggeration. Not only was there no sense of a neutral position (like... how letting off a joystick snaps to the center and makes you drive straight), but I had to nearly flip the controller upside down before it would register a turn, and then I couldn't boost or brake or anything advanced. It, quite frankly, was a horrible experience. It might have been the game, but demos are supposed to make you want to buy the thing... and this wasn't selling me anything.
I hope that the Wii's controller is easier to manage since it's a rectangle controller. It might register tilting a bit quicker than the... Whatever Sony's calling their controller. Sixaxis, I guess. Sixaxis had no precision, and the controller didn't seem designed to be friendly to tilting. Of course it's not... Sony whipped up a crazy add-on to replace rumble technology and stuck motion sensing in as a last minute, and it DOES feel last minute.
There were some graphics anomalies, too. Things were overly sharp, overly shiny, and the shadows were weird. It was nice seeing such hi-res graphics coming off a TV, but, frankly, it reminds me of racing games I've seen on the PC already. It may be hi-res, but it's nothing special. It was somewhat fun trying to figure out how the thing works, but there's no way that I'm ever going to spend $700 to do it.
I saw someone else play the basketball game. Absolutely no control innovation from other basketball games. It was purely an eye candy game that fell dramatically short. The characters were sweating, yes, but contrary to what my neighbor would have me believe, you could NOT see the beads of sweat. The characters just had their Shine slider dragged up to 100 to make them reflect every light source in the room. There were also texture problems where it seemed that the textures didn't quite come together in places and there were black lines.
In short, now that I've seen the PS3 in action, it's horrible. It's far too expensive without providing enough new gaming options. I don't care if it has Blu-Ray. That doesn't at all directly affect gameplay. I have actually played a PS3, so now people can't tell me to try it before I judge it. I played a demo unit designed for people to try it and get them hooked and I was laughing it up the entire time.
BRING ON THE WII! It's coming Wednesday, woohoo! We visited Walmart last night, too, and discovered that they had controllers left! So we snagged an extra remote/nunchuk set and two classic controllers, one of which I opened because I know I want one, and the other to remain sealed until we find out exactly how Virtual Console multiplayer works out. I also need to write 5000 words before Wednesday, then I've hit 50,000 words and I'll be done! Yay!