Indie Devs != Innovation???
Friday, March 3rd, 2006View From the Bottom #2 - Independent developer Jeff Vogel comments on whether his sector represents our best hope for innovation in games.
This guy needs a serious confidence boost.
Though I think it's pretty accurate until the end... where he said, and I quote: "But truly innovative games? The sort you're only going to see a few more times in your lifetime? Those will come from Electronic Arts." Once he said that, he lost credibility with me. Big companies are most likey NOT going to be the ones who innovate. If you looked inside the collective minds of companies like Electronic Arts, you will see a big dollar sign. If it doesn't make the most money possible, they won't do it. Granted most independent developers (at least in my definition... you know, the garage programmers) probably just don't have the time and resources to do something like that, the larger mammoth companies will do so even less because they might... *gasp* ...lose money.
Yes... most independent developers... except these guys: Introversion Software The guys behind the amazing games Uplink and Darwinia. Remember Cyanworlds? They used to be an independent developer. Actually, I think I would still personally classify them as one, since they usually make games on their own funds, then take it to a publisher. (I'm not sure of how they go about things since Ubisoft killed Uru... I know on Riven and at least part of Uru, they had tons of their own money to work with.)
Nintendo is a super company who still innovates.
They'll risk it all on something that might not work.
Cyanworlds risked it all, too... People like that are awesome.
They try to give us something new and amazing at the cost of failing.
Does anyone else do this? Nah.