What makes a good story?
I’m back. I’m on a roll. This will be the culmination of everything I’ve explained up to now, so let’s get to it! I rhetorically ask you again, what makes a good story? Actually, we should be asking, “What makes up a story?” On second thought, maybe it should be, “What is a story?” Continue reading
What makes a good game, again?
So, to recap the last post, I’ve outlined what I think makes a good game. Choice does. Give people choices. Give them interaction. That will make your game good. If your game has neither, then why is it a game? Out of the two basic types of games, sandbox and story-driven, I think sandbox is the purest form of game. But a game without a story has no direction. The game will work as long as people can come up with their own direction. Minecraft comes to mind. It has no story, but players create their own goals. Survive the first night. Find diamonds. Find the dungeon. Defeat the Ender Dragon. Maybe they’ll install a mod like Tekkit to give them specialized goals. Build a quarry. Build a nuclear reactor. Build a Red Matter generator. It all comes down to giving people a choice of what they want to do, but there has to be something for them to do. Continue reading